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// goodies // weapons guide // god powers |
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Electrical Storm |
Call upon the Electrical Storm and it will drop a selection of modern day electrical appliances
over enemy buildings! Most useful when enemy worms are at low health as it's a quick way to
finish them off!
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Earthquake |
This causes the landscape to shake from side to side for a few seconds, making worms slide
around, sometimes into danger or, if you're unlucky, off the edge of the land altogether! The
Earthquake will also make all other objects on the land slide around: Crates, Oil Drums and
Mines, and inflict a small amount of damage on all buildings.
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Flood |
This weapon will temporarily raise the water levels and washes away those not stood on higher
grounds!
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Nuclear Strike |
The Nuclear Strike will poison your enemies worms and deplete their health after every turn. The
only cure here is a health crate. Someone call for a doctor!
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Armageddon |
The mightiest strike weapon in your arsenal! This weapon-to-end-all-weapons sends huge meteors
crashing down onto the landscape causing massive destruction. Just make sure you're not the
victim of your own weapon!
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// goodies // weapons guide |
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unleash mayhem! |
How are you going to knock buildings down without a selection of massive weapons to hand? You're
not are you? So it's a good job there's plenty of massive weapons in WF:US with which to unleash
mayhem and destruction upon your foes!
Each weapon belongs to a 'family' - The first member of a family is generally a small weapon,
each successive weapon after that is superior and more powerful.
This weapons guide demonstrates a variety of weapons from a mixture of different families. Over
the next few weeks new families will be added to this guide, so you can get an insight of what to
expect from the game!
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© 2004 Team17 Software, Team17 Software and Worms Forts: Under Siege are trademarks
or registered trademarks of Team17 Software Limited. All rights reserved. All other trademarks,
logos, and copyrights are property of their respective owners.
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