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// goodies // fortification guide // keep |
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information |
The keep's a good building to have: more difficult to destroy, a space on top large enough to
deploy decent weapons and in all probability, you've got several of them. Might be
good...
Not the greatest building by a long way, but leagues ahead of the Tower. Great!
The keep rotates automatically to connect to any adjacent walls as necessary. Once deployed,
the keep may not be moved or removed.
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resources required to build |
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extra building bonuses |
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// goodies // fortification guide |
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what can you build? |
Buildings not only provide fortifications, but can also provide bonuses for the player, and
building the right buildings in the right places is key to victory!
We have put together this handy guide to help you get to grips with fortifications. Each
section of the guide contains information, stats and concepts for each building from various
epochs. So when the time comes to build your own fort, it will be better equipped than the
rest!
New sections will be added to the guide as the release of the game gets closer.
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Tower
Click here for information and stats on Towers!
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Keep
Click here for information and stats on Keeps!
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Castle
Click here for information and stats on Castles!
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Citadel
Click here for information and stats on Citadels!
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© 2004 Team17 Software, Team17 Software and Worms Forts: Under Siege are trademarks
or registered trademarks of Team17 Software Limited. All rights reserved. All other trademarks,
logos, and copyrights are property of their respective owners.
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